Inferno

             

              Manufacturer: Williams
              Year: 1990

Descpription: Players walk around a three-quarters perspective maze shooting at various enemies.
After shooting an enemy the enemy's "soul" (a dark version of itself) attempts to
make its way to the top of the screen to an awaiting monster mouth.

The player must touch the enemy soul before it gets there or a more difficult
enemy is regenerated. Inferno's maze layout is somewhat similar to Crystal Castles,
but without the wide changes in maze height.

There seems to be only three or four "heights" of the maze, which the
player can reach via small stairways.