Descpription:
Twin Hawk (Daisenpuu in Japan) is a 1989 vertically
scrolling shooter arcade game by Toaplan. It was ported a year later
to the Sega Mega Drive and it was only released in Japan and Europe.
It was similar to Twin Cobra in look, sound and feel, only with a WWII
setting and a complete omission of flying enemies through four levels.
The game was extremely straight forward: the player could collect power-ups
that increased the player's main machine guns from fleeing supply trucks.
Beyond that the player could also pick-up extra lives and special weapon icons.
However, the player's bomb/special weapon was not necessarily a bomb as it
was a group of friendly AI planes. Once called, upwards of six Flying
Fortresses would guard the player's plane and provide back-up fire.
The friendly planes were easily take down by enemy fire, though (one hit), so the
player had to use them wisely. By hitting the call button while the other planes
were on-screen, the planes would kamikaze into the enemies below while tapping
the button to call them in caused them to collide into one enormous explosion.
An active checkpoint system was involved, so the player had to be careful. The
omission of flying enemies meant a complete lack of physical obstructions
and a stronger focus on the numbers and speed of ground forces.