Descpription:
The player assumes the role of Agent 17, codename: "Otto", a secret agent
for an unspecified organization or government. As Otto, the player must "acquire" (steal)
a series of secret documents from a tall building which Otto enters from the roof.
Otto must traverse the building's numerous levels via a series
of elevators and escalators while acquiring the documents.
After retrieving all the documents, Otto must escape via the getaway car
at the bottom of the building and thus progress to the next level of the game.
The documents are located behind red closed doors which the player
enters to retrieve. Enemy spies appear from behind some doors and
the player can evade them or attack them in a number of ways.
Using his gun he can fire at them or use it to sever a hanging light above
their head, dropping it on them. The player can also kick the enemies
(by jumping into them) or ttempt to crush them with an elevator Otto is riding.
The player loses a life if hit by enemy fire—physical contact with the enemies themselves
will not affect him. Otto may jump over low enemy fire or duck to evade higher enemy bullets.
The environment itself also lends itself to some danger for Otto; the player
will lose a life if he falls into an empty elevator shaft, or is crushed
between a descending/ascending elevator and the floor/ceiling.
However, these hazards also threatened enemies; slaying
hostile agents using the elevator scores large bonuses.