Descpription:
The gameplay is basically the same as the preceding games in the Darius
series. It uses a single screen, rather than the three screens of its predecessors.
A minor change is in the power-up system; the 'missile' weapon (the forward gun)
no longer has its own power up bar. It can still be powered up in the normal way,
but losing a life results in the weapon reverting to a previous level of power.
The bomb and arm capabilities do have power-up bars,
and retain any new power levels they have gained.
The Silver Hawk has a new special weapon; a black hole bomb which creates a
vortex in the middle of the screen, sucking enemies and projectiles in.
The mid-level minibosses in the game provide an opportunity for the player to add to
their firepower. Every miniboss has a globe on their head; if the player blasts it
off and catches it, the miniboss is captured, and fires its weapon to aid the player.
This is probably a precursor of the Capture ball in G-Darius.