Descpription:
Bloody Roar's control system was a simple combination
of the traditional fighting game set up. A button used for 'punch' and a button
used for 'kick'. A combination between the two could create different attack
moves while combining both together would trigger a unique 'throw' move.
Its originality came with the use of the 'beast' button. Under the life bar, was a beast
gauge. When filled up, pressing the beast button would transform the played character
into their powerful and more agile animal form. The beast button could be used after
that as a part of the attack arsenal. Attacks on the beast form would deduct from the
beast gauge, though would still do some damage to the life bar on a decreased level.
The beast transformation would end when the beast gauge was completely
depleted. Also, within beast form, the rave button became available - this is the
early version of the 'hyper beast' form which would appear later in the series.
The rave button eliminated recovery time between combos and gave the characters
ten times the speed, though this was at the cost of the beast bar. When it ran out, one
hit could break the beast transformation. Battles would last for two rounds (three,
culminating in a 'Final Round' if both characters scored a win in each of the
first two rounds) and end with a 'K.O.' when the life bar was completely emptied.
The game also included special effects such as vomiting
when a character was attacked at a special angle.