Super Punch-Out!!

             

              Manufacturer: Nintendo
              Year: 1985

Descpription: Like in the previous game of the Punch-Out!! series,
the player assumes the role of a green-haired boxer, known by three initials
the player assumes the role of a boxer working through the ranks of the WVBA
(World Video Boxing Association).

During matches, the player's boxer is viewed from behind as a wireframe
(so the opponents can be seen). The player must time his punches,
dodges and blocks in order to defeat the opposing boxer.

Hints are given as to the opponents next move by subtle eye changes
(the white of the eyes turn from white to yellow), but the player must
ultimately predict what moves the opponent will make and react appropriately.

Once the player defeats the final opponent, the opponents repeat, while the player
will win the Heavyweight Belt, then defend it against the same characters that he has beaten.

On each successive round the opponents are harder and quicker. For each opponent,
the player must knock them out within three minutes (three knockdowns guarantees a TKO).

After the player's second loss, the winning opponent comes forward and taunts the player.

The game is housed in a modified upright cabinet. Like the last game, it
requires two monitors, one atop the other, for the game's display. The top
monitor is used to display statistics while the bottom one is the main game
display. Apart from this, the game is more or less a standard upright.

The game has a joystick and three buttons. Two buttons control left and right
punches, one for each arm. One button delivers an uppercut or knockout blow.

Unlike the original Punch-Out!!, Super-Punch-Out!! also featured a
joystick which could be pulled straight up (almost as if you were trying
to yank the joystick out of the machine). Doing so caused your green-haired
character to duck, which was crucial in beating certain opponents.