Panic Bomber

             

              Manufacturer: Hudson Soft
              Year: 1995

Descpription: Panic Bomber is a videogame developed by Hudson Soft
and released for the Neo-Geo as well as the Virtual Boy console.

It is a Tetris-style puzzle game, although it contains competitive elements and
elements from the Bomberman series. The goal of the game is essentially to cause
your opponent to lose by causing their gameplay field to fill to the top with objects.

You do this by causing chains of bombs to explode, sending useless rubble over
to your opponent's field, which they must then remove themselves.

Bombs are earned by causing chains of three identical blocks to
disappear. Bombs can only be blown up with an explosion from a lit
bomb, which falls from the top of the screen every so often.

If the player causes enough damage, they can eventually earn a giant
bomb, which will remove a large amount of debris from the playing
field, and cause their opponent a good deal of trouble.

The game's regular story mode revolves around Bomberman's hunt for the
Golden Bomber statue. During his trek, he fights against several
different odd characters, like Drifty the balloon, or Cecil the tiger.

However, all that can really be earned from playing through this
mode is a harder difficulty level, earned by finishing the
entire story at the "hard" difficulty level.

The player's progress is saved by a password system.