Galaxy Fight

             

              Manufacturer: Sunsoft
              Year: 1995

Descpription: Galaxy Fight was Sunsoft's first approach into
fighting games, and consequently the first game in the genre
that the company released for the Neo-Geo.

Even as a prequel of sorts to Waku Waku 7 (which uses the same engine),
the games have few things in common (one of them being the mid-boss, Bonus-Kun).

The players choose one of eight characters and travel among the in-game solar
system to defeat the opponents inhabiting each of the planets before they
get the chance to fight Felden and settle their personal scores with him.

The game uses a four-button layout where the first three buttons are used for
non-specified striking attacks (they can be anything ranging from punches and kicks
to tail whips and bites) with each specific button yielding differentstrengths of attacks.

The fourth button is used specifically for taunts which has no purpose
beyond annoying the opponent or showing off. Combining several buttons
together may yield new attacks or special moves depending on the character.

One of the innovative features of this game is that there are no walls in the
stages to corner players; instead, the screen can scroll indefinitely. This is
an uncommon feature in 2D fighting games (other examples of this is
Shuma-Gorath's stage in Marvel Super Heroes and all stages in Joy Mech Fight)
and is usually more closely associated with the 3D Tekken series.