The player takes control of Albatross, a
member of Interpol's "Rolling Thunder" espionage unit.
Albatross's mission is to save a missing female agent named Leila
Blitz from a secret society named Geldra located in New York.
Albatross must travel through two different segments or "stories",
each comprised of five stages, for a total of ten stages.
Depending on the dip switch settings, the player has the option to start the
game from any point in "Story 1" (making the first four stages skippable if desired).
On each stage, the player can enter doors to hide from enemies (a feature
inspired by Taito's Elevator Action), as well jump over to higher or lower
platforms with rails, including stairs (a feature reused in Sega's Shinobi).
The stages in "Story 2" are essentially harder version of their "Story 1"
counterparts, featuring more traps and different enemy placement.
At the end of each stage, Leila is shown at a different
state of torment or torture on a large monitor screen.