Descpription:
The player moves Kapt'n Krooz'r with the trackball
and fires using either joystick. (A similar shooting scheme was used
in Robotron 2084, although in 8 directions rather than 4.) Shooting a
single monster causes it to spin. Krooz'r must then shoot the
monster's twin before the first one stops spinning to eliminate the pair.
Shooting a different monster, on later boards, results in the two becoming
a mutant -- the head on one joins with the torso on the other, and vice versa.
To eliminate these mutants one must either "unmix" them, by shooting the same
pair again, or produce a second set of identical mutants which can then be paired
up with the respective members of the first pair.
Eliminating a pair of mutants is worth more points than eliminating a pair
of non-mutants. At more advanced levels a third stage is introduced where
the monsters become tiny and sprout wings.