Descpription:
The Tapper game screen features four bars.
Patrons arrive periodically at the end of the bar opposite the player
and demand drinks. The player must draw and serve drinks to the
patrons as they slowly advance towards the player.
If any customers reach the player's end of the bar, they grab the player-as-bartender
and toss him out the far end of the bar, costing the player a life.
The player serves customers by filling a mug at one of the four taps.
Once the mug is full, the player releases the tap which automatically
slides the mug towards the advancing customer.
Customers catch mugs that are slid towards them, as long as they
are not already drinking a beer, or otherwise distracted.
If a mug is not caught by a customer (whether the customer is already
drinking or distracted, or if there is no customer), then it falls
off the bar on the other end, resulting in a loss of a life for the player.
If a customer does catch the mug, though, then he or she is pushed
back some amount towardsthe opposite end of the screen.
The goal is to push the customer completely off the screen, but if
they are not then they will stay and consume their drink in place.
When a customer finishes his drink, he slides the empty mug back towards
the player, after which the customer resumes his advance on the player.
The player must collect the empty mugs before they reach the end of
the bar and fall to the ground. A mug falling to the ground costs a life.