Descpription:
As with most fighting games and indeed its predecessor,
two characters square off with the goal of depleting the opponent's life bar.
As with the original Killer Instinct, when a player's original life bar is fully depleted,
s/he will fall to the ground, and immediately begin on their second lifebar.
As with the first game, Killer Instinct 2 relies on an automatic combo subsystem
in its matches. The matches, as with Killer Instinct, revolve around a three
strength system (Quick, Medium, and Fierce.) However, normal moves have lost
a lot of their priority and range, as well as gaining extra recovery time.
Throws have been added into the game to deal with blocking characters
(as opposed to the top attack in Killer Instinct.)
Additionally, characters can be knocked down much easier with normal moves
than in the first game, ending the possibility of opening with a 'glitch'
combo and also weakening the effectiveness of normal moves.
Normal special moves no longer are judged on priority, but instead follow
a three tiered 'rock, paper, scissors' system, in which a certain special
move will always break another certain special move (similar to the three
tiered system in Soul Calibur.) The system has been seen as flawed due to
little differences between the special moves themselves.