TwinBee

             

              Manufacturer: Konami
              Year: 1985

Descpription: The gameplay in TwinBee is simple, and has its foundation
in Namco's Xevious. Players use TwinBee or "Winbee" in a short string of
six levels that repeats indefinitely, with a boss at the end of each. Both
characters start the game with a single shot for aerial enemies, and the
ability to launch bombs which are able to destroy ground targets.

When either character is hit in the wings they will lose them, and will
lose the ability to launch bombs and have their firepower reduced.

When this happens, an "Ambulance bee" will appear which will repair any
character wings after touching it, enabling the ability to launch bombs again.

One of TwinBee's more defining features is the "Bell" power-up. When the
player shoot clouds, bells will pop out and travel to the bottom of the screen.

Depending of the color of the bell when it is touched, a specific power-up
will be obtained. The bell color can be changed by continuously shooting until
it turns in the desired color. However, if it is shot too many times, the
bell will turn into a symbol that will kill the player who touches it.