Descpription:
Juno First presents a set number of enemies per level,
but they do not make a gallery formation. This is not a typical
gallery shooter. Instead, the player's ship can move forward and
backward (in addition to left and right) to hunt enemies in an
orientation that is vertical, but has some horizon-oriented tilt.
This style of gameplay would be re-used in a later Konami
shooter, Axelay. The player destroys waves of enemies to
finish levels. Starting formations vary from stage to stage.
In addition, the player can pick up a humanoid, upon which the screen
will have a red tint. While this happens, every enemy the player shoots
will earn the player 200 more points than the previous enemy destroyed.
The original score for shooting an enemy while in humanoid mode depends on the stage.