Descpription:
Capcom vs. SNK 2 combines characters and gameplay elements
from various Capcom and SNK fighting games, mainly the
Street Fighter and The King of Fighters series.
Other elements, most noticeably different fighting styles,
incorporated elements from other games as well, such as Street Fighter III,
Garou: Mark of the Wolves, and the Samurai Shodown series.
In contrast to the original Capcom vs. SNK, characters no longer have
a specific "Ratio." Instead the player can select up to three characters
in a team and give an amount or ratio (up to four) to each as desired.
In console versions of the game, players can also choose a 1-on-1 game
or a 3-on-3 game in Arcade Mode with the Ratio System removed.
Unlike the first game, which was based on the King of Fighters-style
two-strength, four button system of punches and kicks, Capcom vs.
SNK 2 is based on the three strength, six-button system of punches
and kicks, native to the Street Fighter series, and the SNK characters
have been tweaked to fit the 6-button style.
The overall system is derivative of Street Fighter Alpha. However,
a number of different fighting styles called 'Grooves', which mimic
other Capcom and SNK games, are included in the engine.
These dictate both the character's Super Gauge system, and special
techniques, such as dashes, running, and guard cancels, called "Subsystems."
There are six in total, each designtated with a letter, along with
custom grooves that can be programmed in home versions of the game.
Each player designates prior to the match which groove his or her team will use.