Descpription:
The gameplay is very similar to the original Gauntlet,
a topdown dungeon crawl supporting up to four players. The biggest difference
from the original game is that players can choose identical classes, instead of being
limited to a particular one for each joystick; the players being differentiated by colors.
Thus, instead of having a "warrior", "wizard", and "valykrie" (for instance), in
Gauntlet II there could be a "red wizard", a "blue wizard" and a "green warrior".
In addition to the new "class" system, new level designs were added, including the
possibility of encountering them in altered ways by having the playfield turned in steps
of 90°. Level 100 was the winning design from a public competition.
Other new features included the enemy "It", which upon contact would make a player "It"
and draw all enemies towards him/her. The only way to release this curse is by touching
another player or entering the exit, turning any level containing "It" into a fantasy filled game of tag.
Other notable additions include the ability to ricochet shots off walls by means of a special
pick-up, acid puddles that caused large, predetermined amounts of damage and a large
dragon which would occupy multiple squares and require multiple hits to destroy.